Minecraft: Immersive Storytelling

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Minecraft: Immersive Storytelling

03 Feb 2026
Samsung VP Stage - Hall 8.1
Spark – Creativity Meets Technology
For The Minecraft Experience: Villager Rescue, multimedia studio Supply + Demand transformed the familiar sandbox game into a fully immersive, narrative-driven adventure where players gather resources, build structures, and rescue villagers across physical and virtual biomes. Blending cinematic design, interactive gameplay, and educational storytelling, the team reimagined Minecraft’s creative spirit for a shared, real-world audience. This project is built on the studio’s Modular Exhibit System, an open-source framework that unifies content management, show control, and long-term maintenance across all their projects.

In this session, Supply + Demand team members Nichola Lapierre and Ludovic Langlois-Therien reveal how MES bridges game engines, sensors, and AV systems to support scalable touring experiences and museum installations. Attendees will gain insight into how open-source infrastructure enables creative studios to maintain artistic control while empowering a global network of partners to share, adapt, and evolve immersive storytelling environments.
Speakers
Nichola Lapierre, Modular Exhibit System Director - Supply + Demand
Ludovic Langlois-Therien, Senior Director of Strategy and Business Affairs - Supply + Demand
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