
Myles Bryan
Myles is a Creative Director and Integrator.
Currently serving as Managing Director and Creative Director at Potion (now part of Hyperquake), they excel in bridging storytelling through interactive design in both physical and digital spaces, leading cohesive departments across design and technology disciplines. With a background in motion design, technical direction, and visual effects, Myles has transitioned into experiential design, aiming to create profound moments that influence lives. They lead teams, scope projects, build environments, animate, write, code, and occasionally break things.
Myles is now focusing on transposing design and motion knowledge into real-time rendering within gaming engines like Unreal and Unity 3D. Leveraging rapid prototyping and live audio-visual experiences with Touchdesigner, they create immersive real-time interactive prototypes. Myles’ strengths lie in visual design, motion, spatial, and digital projects, seeing them through to completion with a cohesive creative process. They build teams based on non-hierarchical principles, bringing the best ideas to drive projects from bid to install. As a discipline director, integrator, and studio head, Myles executes excellent work and facilitating excellent teams.
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07-Feb-2025Xchange LIVE Booth 3R150The Invisible Crafts of Creative Technology