Optimising Immersive AV for Gaming and eSports
02 Feb 2023
CC1.4

In recent years gaming and esports have become the leading form of AV entertainment in the world. But gaming is also the most technically demanding of any source content — it’s the only one that’s inherently uncompressed and real-time, requiring the highest bandwidth with UHD HDR video and the fastest and/or variable frame rates. This class looks at gaming market size and scope, playing vs watching (esports), what’s changed and emerging, technical attributes and what integrators need to consider when specifying a gaming-capable vs optimised system — ultra-low latency connectivity, real-time full-bandwidth HDMI, HDR support and how it relates to ray tracing, immersive audio, and creating a suitable environment to aid immersion. Also includes how CEDIA/CTA recommended practices RP22, RP23, and RP28 can help.